About Mundifex
Worldbuilding tools from someone who keeps needing them.
Mundifex is a practical toolbench for creators building languages, maps, materials, timelines, and the connective tissue that makes invented worlds feel coherent.
Miker Irick
I started worldbuilding in sixth grade, around the time The Fellowship of the Ring, Atlantis: The Lost Empire, and Bionicle all arrived in my life. Stargate SG-1 was in its prime, Japanese animation and games were reaching a wider audience in the West, and I was devouring Gundam, Front Mission, Metal Gear, palaeontology, and history. Then someone gave me a computer.
I have been writing software since programming classmates' TI-83 calculators in eighth grade in 2003. Professionally, I have spent more than twelve years building software across small web applications, large enterprise systems, local shops, and companies including Spotify and Pearson.
Outside work, I run one of the longest-running online roleplaying games, have made mods for Crusader Kings II, Crusader Kings III, and Skyrim, and have always built tools for my own worlds when existing tools were not enough. Mundifex is the public version of that habit: practical worldbuilding software shaped by years of actual use.
History Of The Tools
Mundifex is new, but it grows out of more than a decade of earlier worldbuilding tools.
The current Mundifex focus is simple: make useful free worldbuilding tools available immediately, then add accounts and paid features only where persistence, scale, sharing, or operating cost make them necessary.