About Mundifex

Worldbuilding tools from someone who keeps needing them.

Mundifex is a practical toolbench for creators building languages, maps, materials, timelines, and the connective tissue that makes invented worlds feel coherent.

A Word From The Founder

Miker Irick

I started worldbuilding in sixth grade, around the time The Fellowship of the Ring, Atlantis: The Lost Empire, and Bionicle all arrived in my life. Stargate SG-1 was in its prime, Japanese animation and games were reaching a wider audience in the West, and I was devouring Gundam, Front Mission, Metal Gear, palaeontology, and history. Then someone gave me a computer.

I have been writing software since programming classmates' TI-83 calculators in eighth grade in 2003. Professionally, I have spent more than twelve years building software across small web applications, large enterprise systems, local shops, and companies including Spotify and Pearson.

Outside work, I run one of the longest-running online roleplaying games, have made mods for Crusader Kings II, Crusader Kings III, and Skyrim, and have always built tools for my own worlds when existing tools were not enough. Mundifex is the public version of that habit: practical worldbuilding software shaped by years of actual use.

History Of The Tools

Mundifex is new, but it grows out of more than a decade of earlier worldbuilding tools.

2013Lehintos
A small Rails 4 and SQLite lexicon manager for constructed languages. It had just enough structure to be useful and became the first serious step toward web-based worldbuilding tools.
2016Diachron
A deeper Rails and PostgreSQL lexicon system for managing vocabularies and applying diachronic sound changes across whole lexicons. It supported the language-family work behind Proto-Tothic and Old Tothic.
2022Mundifex: Plate Tectonics
An early Unity experiment around plate tectonics. Its ideas still inform the map, geology, and globe tools now taking shape in Mundifex.
2024PhiLOLogy
A modern web rebuild of Diachron's core ideas, and the direct foundation for the current Mundifex application.
Current Direction

The current Mundifex focus is simple: make useful free worldbuilding tools available immediately, then add accounts and paid features only where persistence, scale, sharing, or operating cost make them necessary.