Mineral Formation

Free Tool

Mineral Formation

Build a region's geologic history by domain. Tectonics generate deep mineral systems, sedimentary history preserves basin materials, and surface history controls exposure, placers, soils, and how accessible a deposit really is.

Timeline BuilderMa = million years ago

Volcanic arc and hydrothermal systems. Strong for metals and gemstone formation.

180 Ma
Tectonic
Subduction arc
Volcanic arc and hydrothermal systems. Strong for metals and gemstone formation.
120 Ma
Tectonic
Accreted continent margin
Mixed terranes, sutures, ultramafics, gold belts, and jade-bearing rocks.
60 Ma
Tectonic
Mountain building
Compression, metamorphism, veins, uplift, and erosion.
2 Ma
Surface
Glacier / ice sheet
Exposes bedrock and leaves till, clay, sand, gravel, loess, and transported stones.
0 Ma
Surface
Upland river
Steep river cutting old bedrock. Good for exposures and placer concentration.
Likely Minerals and Materials5 active slices
This region reads as an upland river cutting through old metal-rich tectonic terrain. Best bets are Copper, Gold, Placer Gold, Exposed Bedrock. Tectonics generate deep systems, sedimentary history preserves them, and surface history controls exposure, burial, and usability.
Copper
Metal · Very high · Bronze Age
100%

Commonly linked to arcs, rifts, and hydrothermal systems.
Access: needs shafts, smelting networks, pumps, specialists, or durable trade routes. Signals: Subduction arc generated source potential at 180 Ma; Accreted continent margin generated source potential at 120 Ma; Mountain building generated source potential at 60 Ma; Later uplift or glaciation exposes older metal systems.

Gold
Precious metal · Very high · Bronze Age
100%

Generated in arc belts and mountain systems; rivers and glaciers may concentrate placers.
Access: needs shafts, smelting networks, pumps, specialists, or durable trade routes. Signals: Subduction arc generated source potential at 180 Ma; Accreted continent margin generated source potential at 120 Ma; Mountain building generated source potential at 60 Ma; Later uplift or glaciation exposes older metal systems.

Placer Gold
Precious metal · Very high · Stone Age
100%

Needs a metal source plus concentration by rivers, glaciers, or fans.
Access: usable with gathering, quarrying, panning, digging, or hand collection. Signals: Mountain building shaped surface exposure at 60 Ma; Glacier / ice sheet shaped surface exposure at 2 Ma; Glacier / ice sheet improves practical access at 2 Ma; Upland river shaped surface exposure at 0 Ma

Exposed Bedrock
Access · Very high · Bronze Age
95%

Not a resource itself, but a strong clue that older mineral systems are easier to discover.
Access: needs shafts, smelting networks, pumps, specialists, or durable trade routes. Signals: Mountain building shaped surface exposure at 60 Ma; Glacier / ice sheet shaped surface exposure at 2 Ma; Upland river shaped surface exposure at 0 Ma; Upland river improves practical access at 0 Ma

Silver
Precious metal · Very high · Bronze Age
93%

Often associated with gold, lead-zinc, and copper districts.
Access: needs shafts, smelting networks, pumps, specialists, or durable trade routes. Signals: Subduction arc generated source potential at 180 Ma; Accreted continent margin generated source potential at 120 Ma; Mountain building generated source potential at 60 Ma; Later uplift or glaciation exposes older metal systems.

Sand Gravel
Surface material · Very high · Stone Age
93%

Glaciers, rivers, alluvial fans, and outwash.
Access: usable with gathering, quarrying, panning, digging, or hand collection. Signals: Glacier / ice sheet shaped surface exposure at 2 Ma; Glacier / ice sheet improves practical access at 2 Ma; Upland river shaped surface exposure at 0 Ma; Upland river improves practical access at 0 Ma

Nephrite Jade
Gemstone · Very high · Stone Age
83%

Often linked to serpentinite and accreted ultramafic terranes.
Access: usable with gathering, quarrying, panning, digging, or hand collection. Signals: Accreted continent margin generated source potential at 120 Ma; Glacier / ice sheet shaped surface exposure at 2 Ma; Glacier / ice sheet improves practical access at 2 Ma; Upland river shaped surface exposure at 0 Ma

Loess Soil
Soil · Very high · Stone Age
79%

Windblown silt with high agricultural value.
Access: usable with gathering, quarrying, panning, digging, or hand collection. Signals: Glacier / ice sheet shaped surface exposure at 2 Ma; Glacier / ice sheet improves practical access at 2 Ma

Clay
Surface material · High · Stone Age
72%

Floodplains, glacial deposits, and weathered sedimentary terrain.
Access: usable with gathering, quarrying, panning, digging, or hand collection. Signals: Glacier / ice sheet shaped surface exposure at 2 Ma; Glacier / ice sheet improves practical access at 2 Ma

Quartz Crystal
Gemstone / mineral · High · Copper Age
70%

Veins, hydrothermal systems, and exposed uplands.
Access: reachable with simple mining, fire-setting, panning, and organized labor. Signals: Subduction arc generated source potential at 180 Ma; Accreted continent margin generated source potential at 120 Ma; Mountain building generated source potential at 60 Ma; Upland river shaped surface exposure at 0 Ma

Jadeite Jade
Gemstone · High · Copper Age
69%

Most likely in high-pressure subduction-related metamorphic settings.
Access: reachable with simple mining, fire-setting, panning, and organized labor. Signals: Subduction arc generated source potential at 180 Ma; Accreted continent margin generated source potential at 120 Ma; Subduction-related metamorphic rocks exposed by later erosion can host jadeite jade.

Metamorphic Stone
Building material · High · Iron Age
69%

Mountain belts and metamorphic terrains.
Access: needs deeper mining, stronger tools, drainage, roads, and administrative control. Signals: Mountain building generated source potential at 60 Ma; Mountain building improves practical access at 60 Ma

Garnet
Gemstone · Medium · Iron Age
47%

Metamorphic belts and some placer systems.
Access: needs deeper mining, stronger tools, drainage, roads, and administrative control. Signals: Accreted continent margin generated source potential at 120 Ma; Mountain building generated source potential at 60 Ma

Lead Zinc
Metal · Low-medium · Iron Age
41%

Margin basins, carbonate-hosted systems, and hydrothermal veins.
Access: needs deeper mining, stronger tools, drainage, roads, and administrative control. Signals: Subduction arc generated source potential at 180 Ma

Geothermal
Energy · Low-medium · Industrial
39%

Best in rifts, volcanic belts, and hot faulted terrain.
Access: needs drilling, explosives, chemistry, heavy pumps, engines, or modern geophysics. Signals: Subduction arc generated source potential at 180 Ma

Ruby Sapphire
Gemstone · Low-medium · Medieval
38%

High-grade metamorphism, pegmatites, and certain placer systems.
Access: needs advanced mining, water power, finance, and long supply chains. Signals: Subduction arc generated source potential at 180 Ma; Mountain building generated source potential at 60 Ma

Agate Jasper
Gemstone / ornamental stone · Low-medium · Copper Age
38%

Volcanic, alluvial, and silica-rich weathering environments.
Access: reachable with simple mining, fire-setting, panning, and organized labor. Signals: Glacier / ice sheet shaped surface exposure at 2 Ma; Heat plus later exposure improves silica-rich ornamental mineral potential.

Nickel
Metal · Low-medium · Medieval
37%

Ultramafic terrains, volcanic provinces, and some impacts.
Access: needs advanced mining, water power, finance, and long supply chains. Signals: Accreted continent margin generated source potential at 120 Ma