Simple Toponymy Generator Help

Back to Get Help
FreeBrowser-only

Simple Toponymy Generator Help

Simple Toponymy Generator turns lexicon entries into terrain-aware compound place names.

Best For
  • Creating tundra, farmland, forest, desert, mountain, and biome-specific naming pools.
  • Using existing translated lexicon words instead of hand-entering every name element.
  • Producing editable generated toponymy JSON for later map or worldbuilding workflows.
Typical Workflow
  • Upload a compatible lexicon export.
  • Choose a preset terrain set or import a saved toponymy config JSON.
  • Edit first-element and second-element search terms for a terrain category.
  • Select matching lexicon words from the translation search results, or add custom elements.
  • Choose a join algorithm, generate names, manually correct outputs, and export generated JSON.
Accepted Inputs
  • VulgarLang, Mundifex, or Diachron-compatible lexicon files.
  • Saved mundifex.simple-toponymy-config JSON.
  • Optional saved mundifex.simple-toponymy-output JSON for continued correction.
Outputs
  • Toponymy config JSON with terrain categories, search terms, and selected elements.
  • Generated toponymy JSON with source elements, algorithm, generated form, and corrected final name.
Limits And Access
  • Browser-only and deterministic; no names are saved to your account.
  • Preset categories are starter search prompts, not authoritative linguistic analysis.
  • The tool targets concatenative systems; non-concatenative or heavily inflected place names require manual correction.
Troubleshooting
  • If no matches appear, broaden the search terms or check that translations are present in the lexicon.
  • If generated names look too mechanical, try overlap, vowel coalescence, or boundary trim, then correct final names before export.
  • If imported config loads but has no matches, the saved config may already contain selected elements and can still generate without the original lexicon.